Friday, March 16, 2012

What is Design? Is it different than Art? All I know is that they both complete each other. The way I see these two concepts is that they are connected and they cannot detach from each other, because they complete each other. You cannot have one without the other. My definition of Design is that it introduces Art with a purposeful message that solves a problem inspired by society and given to the designer from a client to solve. Thursday was the last day of class and the best is yet to come. Thank you Professor Jimmy for another great quarter and I am sure there are going to be many more. I would appreciate it if you stay honest in your critiques, because it really helps with learning and becoming better.

Words of the day: Furtive: Secretive.
                             Sedate: Calm.
                             Voracious: Really interested with something.

Wednesday, March 14, 2012

As a designer, the process of creating is the most important part of a design. Many may think that it should be a contemplation or a brainstorming session in order to get the best outcomes, but it is the process of doing and not thinking. A designer must be asking questions, making, doing, and talking to others. A designer has to do his or her research before creating a design. Concepts are expressed through development and not brainstorming.

Words of the day: Collateral: Second option
                             Ajar: A little open
                             Symptomatic: A sign

Sunday, March 11, 2012

Creativity is definitely needed in design.  Numerous of designers have to practice their thought process and how to get new creative thoughts. The class played the What if game. Students had to think of a what if situation that would leave others thinking. The game's purpose is to find something imaginative that can lead other people's thinking to another world. As a designer, the purpose is also to find richness in the designs we create to emotionally lure others.


Words of the day: fanatical: Zeal
                             grandiose: Something that looks magnificent in style and appearance.
                             nostalgic: Wanting something from the past.

Tuesday, March 6, 2012

...And if you do not fight for what you need in life, then you are missing out on a lot! Your experiences, communications, and passions are lost. Similarly, If you are going to argue a position just because it is easier to argue and prove rather than argue and prove what you believe in, you are on earth for a wrong cause! When the class had to split in two groups, each group had to convince the other the answer they chose to the question that was given to class. The situation was challenging since we also had to convince the group we are in the answer we think is best. In a group, designers should listen, analyze, then speak. A Lebanese philosopher, poet and writer, Kahlil Gebran, once said: “You talk when you cease to be at peace with your thoughts.”
 Designers should not overwhelm others with their explanations but help others by giving and receiving information. When designers show their work to their client or audience, they must prove every step made in their process of designing that will convince the client or audience fully. Designers should influence their audience by having rational, clear, and logical facts that back up their design.  If the audience or client is not assured that the design is worth being put out there, then there is something wrong. Just like I have mentioned, design is math and when you don't solve it, the problem still exists!

Words of the day: Relic: Something from the past that only exists by the idea of it.
                             Scrawny: Thin.
                             Exultant: Happy.

Sunday, March 4, 2012

In design, you always have to be specific. Who's the audience? What is the subject? How will people react? Does it solve anything? Design is like a math problem that is waiting to be solved, and if it is not solved right and you use the wrong equation, then the solution is going to be wrong. Therefore, the problem still exists. In order to create something effective, one must focus on what is important. The less but adequate information you have on a design will ignite the audience's senses and their reaction effectively. Just like they say in french, "Simplicite est la beaute".

Words of the day: Evanescent: Memory
                             Deranged: Make someone crazy.
                             Husky: low voice