Tuesday, March 6, 2012

...And if you do not fight for what you need in life, then you are missing out on a lot! Your experiences, communications, and passions are lost. Similarly, If you are going to argue a position just because it is easier to argue and prove rather than argue and prove what you believe in, you are on earth for a wrong cause! When the class had to split in two groups, each group had to convince the other the answer they chose to the question that was given to class. The situation was challenging since we also had to convince the group we are in the answer we think is best. In a group, designers should listen, analyze, then speak. A Lebanese philosopher, poet and writer, Kahlil Gebran, once said: “You talk when you cease to be at peace with your thoughts.”
 Designers should not overwhelm others with their explanations but help others by giving and receiving information. When designers show their work to their client or audience, they must prove every step made in their process of designing that will convince the client or audience fully. Designers should influence their audience by having rational, clear, and logical facts that back up their design.  If the audience or client is not assured that the design is worth being put out there, then there is something wrong. Just like I have mentioned, design is math and when you don't solve it, the problem still exists!

Words of the day: Relic: Something from the past that only exists by the idea of it.
                             Scrawny: Thin.
                             Exultant: Happy.

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