The more students presented their game concepts, the more the class learned something new. In the end, it is always good to hear criticism because it will make designers and presenters better in what they do. As a designer we should always think about what our concept is going to make people think, feel or do. A great designer will convince the audience with his or her ideas in his or her special way, but it is best to remember that designers should acknowledge the fact that their audience will not always know what they personally know. So, if a designer describes his or her ideas in a clear and presentable manner, more people are going to enjoy their concepts.
Words of the day : Opulent: Rich
Gimmick: Something used to trick or deceive.
Hoax: A funny deception.
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